Replace asset and redirect en masse?

Hi! I have some updated assets with new naming conventions, new meshes, new textures and a new folder structure. But the old versions of the assets are already in quite a lot of use in my levels.
I could delete the original asset from the content browser and manually select the new assets to replace with during the delete dialogue, but there’s a lot.

Is it possible to replace one asset with one a new one and have all references/instances redirect to it? (Only level design-wise, they are not being referenced in code)
Or do I have to do it one by one?

You need… ( drum roll ), the replace references tool!:

Thanks! It’s a bit clunky, but certainly better than doing everything manually.

Yes, it does work eh? I was a little worried at first, but it did the trick :slight_smile: