# RenderThread Crash for

**URL:** <https://forums.unrealengine.com/t/renderthread-crash-for/430481>\
**Category:** XR Development\
**Tags:** samsung, unreal-engine, crash, UE4, question\
**Created:** [July 28, 2018, 11:43pm UTC](https://forums.unrealengine.com/t/renderthread-crash-for/430481 "2018-07-28T23:43:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_1e2504da](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1e2504da](https://forums.unrealengine.com/u/anonymous_user_1e2504da)\
**Post date:** [July 28, 2018, 11:43pm UTC](https://forums.unrealengine.com/t/renderthread-crash-for/430481/1 "2018-07-28T23:43:50Z")

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I have a VR build that works fine in HTC Vive, but when testing with (which requires SteamVR for Mixed Reality), the build keeps crashing with the following error:

Fatal error: [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1107]

GameThread timed out waiting for RenderThread after 30.00 secs

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**Author:** ![mihaWork15z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mihaWork15z](https://forums.unrealengine.com/u/mihaWork15z)\
**Post date:** [February 11, 2020, 9:17am UTC](https://forums.unrealengine.com/t/renderthread-crash-for/430481/2 "2020-02-11T09:17:57Z")

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4.24 have this issue((
