When I render (Still Ultra, png sequence) the reflections look like there are some cloned pixels at the edge.
It looks fine on the Unreal viewer set to cinematic. I have rebuilt all lightings and turned off some render settings but still getting this effect on the rendered pngs
After testing and troubleshooting for a while, I found out the issue.
Refraction on that shader was too high. .817
Lowered it to some other numbers, left it at lower than .5
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