Rendering using movie render queue while I am playing the level.

Okay, I am a little stuck here. Back story, I am trying to add footprints into the snow on my animated metahuman. I found a way that works using openland deformation however this only works when I play the level. Is there a way to play the level and render out my scene at the same time? or does anyone know of another way to either add footprints to a character that isn’t the main player or has the openland work without having to play the level.

Hey there @BennettPlays1112! I’m personally unfamiliar with how openland itself handles the deformation, but I assume it’s Runtime Virtual Texture based as most others use. This may be a problem, as movie render queue doesn’t really run in a realtime environment. Though you could try recording the actions in sequencer, call the events in sequencer, and then have MRQ render that sequence.