# Rendering target composite output (Composure plugin) doesn't work in package builds

**URL:** <https://forums.unrealengine.com/t/rendering-target-composite-output-composure-plugin-doesnt-work-in-package-builds/488024>\
**Category:** Rendering\
**Tags:** unreal-engine, packaging-projects, render-target, question\
**Created:** [August 26, 2021, 5:26am UTC](https://forums.unrealengine.com/t/rendering-target-composite-output-composure-plugin-doesnt-work-in-package-builds/488024 "2021-08-26T05:26:56Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![HKiewitt](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hkiewitt/32/640539_2.png) [@HKiewitt](https://forums.unrealengine.com/u/HKiewitt)\
**Post date:** [March 29, 2023, 7:39pm UTC](https://forums.unrealengine.com/t/rendering-target-composite-output-composure-plugin-doesnt-work-in-package-builds/488024/5 "2023-03-29T19:39:31Z")

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For anyone having the same problem, here’s an absolute beginner’s guide based on @JohnnyWg86 tip:

1. open the project settings
2. search for “Additional Asset Directories to Cook”.
3. add an array element via the plus sign
4. enter the path “/Composure/Materials/Output”  
 ![composure-material-missing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/b/6/fb6ceb652474a7bca384d7a7f9f64a47f095cafc.png)

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