# Rendering small sprites mobile

**URL:** <https://forums.unrealengine.com/t/rendering-small-sprites-mobile/1181541>\
**Category:** Rendering\
**Tags:** sprites, Mobile, unreal-engine, Rendering, question\
**Created:** [May 28, 2023, 7:35pm UTC](https://forums.unrealengine.com/t/rendering-small-sprites-mobile/1181541 "2023-05-28T19:35:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Hensla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hensla](https://forums.unrealengine.com/u/Hensla)\
**Post date:** [May 28, 2023, 7:35pm UTC](https://forums.unrealengine.com/t/rendering-small-sprites-mobile/1181541/1 "2023-05-28T19:35:46Z")

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Hi!  
I’m working on my first 2D mobile game and have some issues with rendering small sprites. I’ve seen that this is a quite common issue since there are a lot of similar topics on the forum. However, none helped me. The same problem is describe here: [Rendering Small Sprite](https://forums.unrealengine.com/t/rendering-small-sprite/659821)  
To the problem. I have a sprite that gets very pixelated or blurry when scaling it down, or when it’s far from the camera. Here is a ingame screenshot from the mobile device and my original png.  
 ![Screenshot_20230528_154116_RythmScape](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/b/43b616e30293f8a31b555f70eb882ad79fa5586f.jpeg)

 ![Robo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/4/d448533b1b5eb01e7511d2cc62c35dd4fb78bba0.png)

What I tried:  
It seemed very like the forum entry I linked above, but anti-aliasing should be on. In the project settings, I chose TAA as the method for mobile and in the scalability settings, I set everything to epic. So In principle the anti-aliasing should work, or did I miss anything? This seems like tho most probable problem.  
I also applied the 2D paper setting on the sprite and changed filter to nearest. In general I experimented a bit with these settings but nothing really changed.  
I tried changing the 2D sprite itself giving it thicker black outlines or thinner but this also did change much.  
Since I’m very new to 2D I have no other clue what the problem is. Any help is appreciated. Maybe you also know a source to learn more about 2D sprite creation and what should be noted during exporting / importing.  
Thanks for taking your time to read through this post and try to figure out whats going on 🙂
