# Rendering Small Sprite

**URL:** <https://forums.unrealengine.com/t/rendering-small-sprite/659821>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Rendering, question\
**Created:** [September 30, 2022, 3:17pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821 "2022-09-30T15:17:16Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![BakuryuReitoken](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Post date:** [September 30, 2022, 3:17pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/1 "2022-09-30T15:17:16Z")

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Hi,

I have a sprite animation, and when i resize it to make it small. the rendering is nood good because of the black outline.

Is there a way to fix that? You can compare the normal object with the small. All details on the small becomes weird and make it looks bad.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/e/c/3ec2c37e4b6f8ddf263cd00f7059182203ff6ebf.jpeg)

Thanks for your time and your help.

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**Author:** ![ZenLeviathan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zenleviathan/32/551307_2.png) [@ZenLeviathan](https://forums.unrealengine.com/u/ZenLeviathan)\
**Post date:** [September 30, 2022, 3:47pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/2 "2022-09-30T15:47:27Z")

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Hey @BakuryuReitoken, welcome to the forums!  
Have you turned aliasing off? I know that when it comes to most assets you’re scaling down, anti-aliasing is essential for higher-quality because it smooths out the scaled pixels.

I hope this can help!  
-Zen

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<div class="post-metadata">

**Author:** ![BakuryuReitoken](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Post date:** [September 30, 2022, 9:42pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/3 "2022-09-30T21:42:52Z")

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Hi thanks, for the reply,

yes the Anti Aliasing is off. i try it before posting on this forum.

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**Author:** ![BakuryuReitoken](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Post date:** [October 2, 2022, 8:58am UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/4 "2022-10-02T08:58:09Z")

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Hi,

I have try again, and i have something correct when i use the Temporal Anti-Aliasing (TAA).  
But is it ok to use it? it’s not possible to have something good without it?

I’m asking that because most people in videogame remove the anti-aliasing in the parameters.

And is it possible to have different anti-aliasing for different object? or it’s global to everything?

Thanks for your time.

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**Author:** ![ZenLeviathan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zenleviathan/32/551307_2.png) [@ZenLeviathan](https://forums.unrealengine.com/u/ZenLeviathan)\
**Post date:** [October 3, 2022, 3:29pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/5 "2022-10-03T15:29:57Z")

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Hey @BakuryuReitoken,  
Well, you want Anti-Aliasing to be on, which turns Aliasing off so it does not make those jagged lines in the render.  
Most people recommend it being off because it comes at a cost to performance to do the math for those calculations to smooth. But, without a higher quality graphic or SVG, Anti-Aliasing is probably your next best option.  
I hope this can help,  
-Zen

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<div class="post-metadata">

**Author:** ![BakuryuReitoken](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Post date:** [October 3, 2022, 8:38pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/6 "2022-10-03T20:38:56Z")

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> [@ZenLeviathan](#):
>
> But, without a higher quality graphic or SVG

Hi, What do you mean by that? But, without a higher quality graphic or SVG

I try to create big images with high quality, i was not expecting to have such bad result when i reduce the size… i can understand when i try to make it bigger… but smaller it’s surprising.

What is a high quality graphic then?

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<div class="post-metadata">

**Author:** ![ZenLeviathan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zenleviathan/32/551307_2.png) [@ZenLeviathan](https://forums.unrealengine.com/u/ZenLeviathan)\
**Post date:** [October 3, 2022, 11:20pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/7 "2022-10-03T23:20:59Z")

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@BakuryuReitoken  
It really depends on what your projected viewport resolution is going to be because I try to go for a minimum of 4X resolution scale when I’m not working with pixel art or SVG. I try to also strive for a higher PPU when working in PNG. You can change these settings in the editor too, as well as upon creation of the assets.  
I definitely recommend turning anti-aliasing back on, especially with 2D games, just because you have a lot of room you are saving in performance comparatively anyway. Resolution and PPU are my next best recommendations.  
Hope this can help,  
-Zen

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<div class="post-metadata">

**Author:** ![BakuryuReitoken](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BakuryuReitoken](https://forums.unrealengine.com/u/BakuryuReitoken)\
**Post date:** [October 8, 2022, 7:13pm UTC](https://forums.unrealengine.com/t/rendering-small-sprite/659821/8 "2022-10-08T19:13:51Z")

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Thanks for your help and information!!

I will close the topic.
