# Rendering Shadows

**URL:** <https://forums.unrealengine.com/t/rendering-shadows/641829>\
**Category:** Rendering\
**Tags:** Shadows, unreal-engine, UE5-0, Lighting, question\
**Created:** [September 5, 2022, 10:53am UTC](https://forums.unrealengine.com/t/rendering-shadows/641829 "2022-09-05T10:53:28Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [September 12, 2022, 5:24pm UTC](https://forums.unrealengine.com/t/rendering-shadows/641829/3 "2022-09-12T17:24:36Z")

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Hi Robs,

2 things you could try: [Sequencer captures movie without shadows](https://forums.unrealengine.com/t/sequencer-captures-movie-without-shadows/389998)

1. Disable ‘Cinematic Engine Scalability’ in render settings.

2. Disable ‘Render Unbuilt Preview Shadows in game’ in project settings. (Or maybe just try building lighting)

It also is possible to have different settings per Camera/Cinecamera.

Welcome to the forums! Let us know if any of those settings make a difference.

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_[View the full topic](https://forums.unrealengine.com/t/rendering-shadows/641829)._
