# rendering keeps crashing even on new cinematic rendering system

**URL:** <https://forums.unrealengine.com/t/rendering-keeps-crashing-even-on-new-cinematic-rendering-system/470556>\
**Category:** Rendering\
**Tags:** rendering-system, unreal-engine, sequence, Rendering, question\
**Created:** [August 30, 2020, 3:58pm UTC](https://forums.unrealengine.com/t/rendering-keeps-crashing-even-on-new-cinematic-rendering-system/470556 "2020-08-30T15:58:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Arcane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Post date:** [August 30, 2020, 3:58pm UTC](https://forums.unrealengine.com/t/rendering-keeps-crashing-even-on-new-cinematic-rendering-system/470556/1 "2020-08-30T15:58:02Z")

</div>

Unexpected size in FMoviePipelineSurfaceReader::CopyReadbackTexture\_RenderThread.

Can’t see any other error /  
Rendering pretty high size 6300x1100  
link text
