Rendering imported animation which begins off camera

Hi, I’m new to Unreal Engine. I’ve created an animation in 3ds Max with Oreo cookies falling into a bowl. 20 cookies start falling OUTSIDE of the cameras view in 3ds Max. I export the animation out of Max as a FBX & import into Unreal. When I play the animation with the Unreal camera close to the bowl, only first 5 cookie form the animation are rendered and visible. However, when I move the camera back and ALL of the cookies are seen by the Unreal camera, ALL of the cookies are rendered when they fall. How can I have all of the cookies OUTSIDE of the Unreal Camera’s view render show up & render when they come into the camera’s view?

Please help!