# Rendering Dependency Graph

**URL:** <https://forums.unrealengine.com/t/rendering-dependency-graph/473310>\
**Category:** Rendering\
**Tags:** rendering-system, unreal-engine, Rendering, Shaders, question\
**Created:** [October 22, 2020, 12:37pm UTC](https://forums.unrealengine.com/t/rendering-dependency-graph/473310 "2020-10-22T12:37:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Roma\_Levin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roma\_Levin](https://forums.unrealengine.com/u/Roma_Levin)\
**Post date:** [October 22, 2020, 12:37pm UTC](https://forums.unrealengine.com/t/rendering-dependency-graph/473310/1 "2020-10-22T12:37:09Z")

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Hello, I am trying to follow up with the [RDG](https://epicgames.ent.box.com/s/ul1h44ozs0t2850ug0hrohlzm53kxwrz) crash course.  
My goal is to dispatch a global **PostProcessing** shader that will be able to read from depth buffer.

Following along the **RDG** course from above - the presentation assumes that I do have an `FViewInfo` variable, however I don’t know how to get it.

Could someone please help to get the `FViewInfo&` of the scene ?

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**Author:** ![n1n036](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@n1n036](https://forums.unrealengine.com/u/n1n036)\
**Post date:** [February 2, 2024, 4:09pm UTC](https://forums.unrealengine.com/t/rendering-dependency-graph/473310/2 "2024-02-02T16:09:04Z")

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Im trying to get scene depth here as well with no succes. Did you ever find a way?
