Rendering cinematics problem

I’m facing problem while rendering cinematics.There’s only one camera in my level and I have assigned key frames to it. When I go to render the sequence, it changes to another angle all of a sudden. It happens randomly, either from the beginning of the video or the middle of it.

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295089-screenshot-226.png

Do you have a camera cut track that points to the camera that you want to make active?

https://docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/TracksCameraCut/index.html