# Rendering artifacts Android

**URL:** <https://forums.unrealengine.com/t/rendering-artifacts-android/26329>\
**Category:** Mobile\
**Tags:** unreal-engine, Android\
**Created:** [April 3, 2015, 1:23pm UTC](https://forums.unrealengine.com/t/rendering-artifacts-android/26329 "2015-04-03T13:23:59Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Precious\_Roy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Precious\_Roy](https://forums.unrealengine.com/u/Precious_Roy)\
**Post date:** [April 3, 2015, 4:11pm UTC](https://forums.unrealengine.com/t/rendering-artifacts-android/26329/3 "2015-04-03T16:11:43Z")

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hmm that is interesting,

when reading:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

it does seem to hint at:  
Tegra 2 and Tegra 3 GPU’s  
Includes HTC One X Plus, LG Optimus 2X, Samsung Galaxy Tab 10.1", Motorola Xoom, and Asus Transformer  
Graphical Corruption Present

so you might be right but it still seems odd seeing unreal uses the **Tegra Android development pack**

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_[View the full topic](https://forums.unrealengine.com/t/rendering-artifacts-android/26329)._
