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Rendering Actor in Only One Eye

Hey everyone,

Is there a standard way to render an actor for a specific eye/view? Basically, I already have content which is split into left eye and right eye images, and I want to overlay those images onto a ue4 scene. I cannot just insert both images as textured quads, since both eyes would end up seeing the two images overlapping.

I’m sure there is a way to do this by modifying the ue4 source code, but is there a more built in way of accomplishing the same thing?