rendering a 360 Panorama (Cyclorama) to 8 screens

I want to do just the same thing. I do not want one giant window. But many small ones. And i want to put those on different screens( one per player).

When i start the simulation that works perfectly fine for me, just as you ve described before. But i would have to drag an drop the windows to the correct screens and positions.

Thus i used code similiar to that from the post you mentioned: How to set window position and border - Rendering - Epic Developer Community Forums

But this code has no effect when i run the simulation as PIE. It only takes affect when i lunch it as complete game, but than i can only see the window of player 1.

Summarized: I want one window per player and render it in fullscreen quadbuffered stereo to one specific screen.

It would be even nicer when if i would be able to tell the engine what window gets computed by which card. (we got 2 quadro cards in sli so i guess that should be enough for some test applications.)

Can you may help me with that information given?

Sory for the missunderstandings.

Is there may be any other way we could get in contact with eacht other.

Because i have to finish this soon and urgent.

Thanks in advance.