Render UMG on mesh surface?

Is there a BP way to render a UMG UI onto a mesh surface? Like when you render the view of 2D Render Target camera to a texture to a material to a mesh surface but for UI?

Like when you render the view of 2D
Render Target camera to a texture to a
material to a mesh surface but for UI?

What a mouthful :slight_smile: I can’t tell whether you want a widget component, render target or a retainer box. Or perhaps even something UE4 cannot do? Could you show an example?