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Render text on top of scene?

I posted this on UE4 answers, but it appears to be under a full scale attack by Chinese spammers at the moment, so I’ll ask here as well.

Currently I’m using a TextRender component to draw some text in the world at certain times, like when the player finishes a level or dies.

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My issue is that the text clips into nearby geometry and gets cut off. I was wondering if there was some way to disable depth testing and render it on top, or some other method that I could use to achieve a similar effect.

Any advice is appreciated. Thank you.

I am newbie though… but you can try similar text with pivot, translation in UMG.

You should do it through UMG Widget.

Okay. I’ll take a look at UMG. Thank you. :slight_smile: