I posted this on UE4 answers, but it appears to be under a full scale attack by Chinese spammers at the moment, so I’ll ask here as well.
Currently I’m using a TextRender component to draw some text in the world at certain times, like when the player finishes a level or dies.
My issue is that the text clips into nearby geometry and gets cut off. I was wondering if there was some way to disable depth testing and render it on top, or some other method that I could use to achieve a similar effect.
Any advice is appreciated. Thank you.