# Render Target glitch

**URL:** <https://forums.unrealengine.com/t/render-target-glitch/1867948>\
**Category:** Asset Creation\
**Tags:** rendertarget, unreal-engine\
**Created:** [May 22, 2024, 4:57pm UTC](https://forums.unrealengine.com/t/render-target-glitch/1867948 "2024-05-22T16:57:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![arzigogolato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arzigogolato](https://forums.unrealengine.com/u/arzigogolato)\
**Post date:** [May 22, 2024, 4:57pm UTC](https://forums.unrealengine.com/t/render-target-glitch/1867948/1 "2024-05-22T16:57:40Z")

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Hi everyone,

I’m encountering a problem while drawing on a RenderTarget at runtime in Unreal Engine. Specifically, I’m seeing some strange line glitches that propagate across the RenderTarget, as shown in the attached image.

Here’s what I’m doing:

- **Setup** : I created a RenderTarget and a corresponding Material to display the RenderTarget on a mesh.
- **Drawing** : At runtime, I am using Blueprints to draw on the RenderTarget. The drawing logic is supposed to continuously update the RenderTarget based on certain inputs.
- **Problem** : While drawing, these unwanted lines and artifacts appear and propagate across the RenderTarget, creating a glitchy effect that ruins the visual output.

Unreal 5.4

 ![Screenshot 2024-05-22 162856](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/a/9ba3bea3ce13f8f3e4779cdb9024c37a7d6a890d.jpeg)

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**Author:** ![Osiris2000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Osiris2000](https://forums.unrealengine.com/u/Osiris2000)\
**Post date:** [September 4, 2024, 2:11pm UTC](https://forums.unrealengine.com/t/render-target-glitch/1867948/3 "2024-09-04T14:11:08Z")

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I am also trying to deal with a similar problem.  
I find posts about similar problems more than 5 years ago.  
I have not found a solution yet.
