# Render Target becomes blurry in Shipping

**URL:** <https://forums.unrealengine.com/t/render-target-becomes-blurry-in-shipping/1871306>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [May 24, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/render-target-becomes-blurry-in-shipping/1871306 "2024-05-24T18:29:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Divone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Divone](https://forums.unrealengine.com/u/Divone)\
**Post date:** [May 25, 2024, 12:32pm UTC](https://forums.unrealengine.com/t/render-target-becomes-blurry-in-shipping/1871306/2 "2024-05-25T12:32:02Z")

</div>

I have managed to fix it through blueprint.

The solution given everywhere was to set the filter to “Nearest”, but there was no such option in the render target texture editor. However, this option does exist in blueprints.

So the following implementation solved the issue for me:

 ![Screenshot 2024-05-25 142412](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/6/bf67ad152f8bb36716ddbc7f83cb02281515d114.png)

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