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Render Target and SceneCapture2D

Hi I’m trying to capture “silhouette” of an object and save it as a black/white image. I’m capturing an image using SceneCapture2D with Render Target. It works great with 2 hickups:

  • if I put SceneCapture2d > Composite mode > Overwrite, I get a perfect image except that white area is actually rendered (in color) and I would need it to be white
  • if I put SceneCapture2d > Composite mode > Additive, I get a perfect image (black and white),except when I rotate the object to take another snapshot, next shot includes white area from previous (doh)

Thanks for any help/feedback in advance :slight_smile: