Followed all the usual steps to sep up render passes in Movie Render Queue but no matter what I seem to do I can’t get them to render out. The two passes I mainly need are WorldPos and WorldDepth.
Strange thing is I can render them in the UnrealReader in Nuke. This workflow isn’t ideal for my current project.
Is this a known bug in 5.3? Can’t see anyone else having the same issues. Anyone got any ideas?