Render Passes come out empty or black/white

Followed all the usual steps to sep up render passes in Movie Render Queue but no matter what I seem to do I can’t get them to render out. The two passes I mainly need are WorldPos and WorldDepth.

Strange thing is I can render them in the UnrealReader in Nuke. This workflow isn’t ideal for my current project.

Is this a known bug in 5.3? Can’t see anyone else having the same issues. Anyone got any ideas?

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Bumping this in case anyone else has found a method yet.

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