Hello everyone, has someone perhaps a more elegant solution to this problem…
At the moment I use 2 scenes with the same camera settings (each has 1 SceneCapture2D and a RenderTarget as camera), but different geometry, which are then blended later in one material. Let’s say, for example, the complete scene contains a cube with a smaller sphere in it. Correspondingly, scene 1 would only render the cube and scene 2 the sphere to a RenderTarget.
Would it be possible to use 2 SceneCapture2D in a scene at the same position, rendering only certain geometry (cube or sphere)?
Any help would be really appreciated. Thanks!!