# Render Issue ?

**URL:** <https://forums.unrealengine.com/t/render-issue/1912482>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [June 22, 2024, 9:50am UTC](https://forums.unrealengine.com/t/render-issue/1912482 "2024-06-22T09:50:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![EvanHammel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/evanhammel/32/1194625_2.png) [@EvanHammel](https://forums.unrealengine.com/u/EvanHammel)\
**Post date:** [July 2, 2024, 7:53pm UTC](https://forums.unrealengine.com/t/render-issue/1912482/2 "2024-07-02T19:53:08Z")

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It looks like occlusion culling is causing those objects behind the foreground to be invisible until your camera pans over.

This thread may help you -

> [@Turning off occlusion culling of a static mesh](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023/4):
>
> So there is no any way to do it then i guess.

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_[View the full topic](https://forums.unrealengine.com/t/render-issue/1912482)._
