# Render a static pointcloud as an actor in Unreal Engine 4

**URL:** <https://forums.unrealengine.com/t/render-a-static-pointcloud-as-an-actor-in-unreal-engine-4/325479>\
**Category:** Blueprint\
**Tags:** unreal-engine, point-cloud, UE4, CPP, Blueprint, question\
**Created:** [July 16, 2015, 11:33am UTC](https://forums.unrealengine.com/t/render-a-static-pointcloud-as-an-actor-in-unreal-engine-4/325479 "2015-07-16T11:33:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NoobsDeSroobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NoobsDeSroobs](https://forums.unrealengine.com/u/NoobsDeSroobs)\
**Post date:** [July 16, 2015, 11:33am UTC](https://forums.unrealengine.com/t/render-a-static-pointcloud-as-an-actor-in-unreal-engine-4/325479/1 "2015-07-16T11:33:38Z")

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I have a list of points that I would like to render in UE4. I do not need any animation or particle effects, just a passthrough render of the points. I want to place it where I want as an actor and I want lighting and shadow, if possible, to also have an effect.

To give an example of how I would do it in OpenGL; I would simply ask it to set the render mode to points and then load the data to the VBO and render as is. This would do everything I want it to do.

The goal of this is to import a point cloud ingame and allow the users to walk through the pointcloud. I want it to work like a hologram, but without animation or any surfaces. Just the points in whatever colour I decide.

I can not fathom that this would not be possible, either from C++ or from the Editor. Can i build an actor with the pointcloud as the 3D model to be rendered and then place it and use it like any other actor?

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**Author:** ![mslitto](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mslitto/32/580324_2.png) [@mslitto](https://forums.unrealengine.com/u/mslitto)\
**Post date:** [August 31, 2022, 9:20pm UTC](https://forums.unrealengine.com/t/render-a-static-pointcloud-as-an-actor-in-unreal-engine-4/325479/2 "2022-08-31T21:20:25Z")

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try this plugin, you can use collision on point cloud as well

> **[LiDAR Point Cloud Plugin](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/)**
>
> Landing page for the LiDAR Point Cloud Plugin
