Mostly been posting to the answer hub, but find that I don’t get answer there as often so I try to post here.
My question is mostly in the tile, and its about trying to render out a nice 16:9 video instead of the one that is shown by default, which is with black bars on the side. Doesn’t look good at all.
What makes this even more frustrating is that I see tons of Youtuber’s playing VR games, has them rendered out in proper format. Might be the game that fixes it for them, but I don’t know if that’s a third party program or what.
Mainly I wan’t to do it in the editor, as I wan’t to get out video for a trailer.
The tedious way I’m trying now is with downloading from github the latest version, and using this as a guide to change the code of the engine to help some UE4 + HTC Vive Fullscreen VR Tutorial - YouTube
I even saw this which made me quite upset Updates to VR Editor | Feature Highlight | Unreal Engine - YouTube I think its UE4.16 or something like that as I can’t find the same command in my current version. Also its for Oculus, so if that’s a Rift exclusive thing that isn’t for Vive then sad days.
My other thought, and a thing I’m curious with either way, is to get a second camera (that potentially could be placed anywhere) and have that be the render to my monitor.
So yes my question, is it possible with 4.15 to get a 16:9 aspect ratio view in the Engine as is, or is it only possible with custom c++ code?