# renaming  cameras in world outilne break link to cameras in sequencer

**URL:** <https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, bug-problem, bug-report, question\
**Created:** [September 11, 2019, 9:23am UTC](https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169 "2019-09-11T09:23:50Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![joolsh](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joolsh/32/872054_2.png) [@joolsh](https://forums.unrealengine.com/u/joolsh)\
**Post date:** [September 11, 2019, 9:23am UTC](https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169/1 "2019-09-11T09:23:50Z")

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hi, when I rename in outline my camera sometimes does not update in the sequencer and this also breaks the link between camera in outline and sequencer. The only workaround I can do is drag the rename camera into the sequencer and copy and paste the attributes.  
Is this a bug on I am I doing something wrong?  
cheers

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [September 11, 2019, 4:45pm UTC](https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169/2 "2019-09-11T16:45:27Z")

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Are your cameras spawnables (do they have an orange lightning bolt through their icon)? We recently fixed an issue that sounds the same. It’s not slated to be in a release until 4.24. Here’s the info:

[https://issues.unrealengine.com/issue/UE-76042](https://issues.unrealengine.com/issue/UE-76042)

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**Author:** ![Arcane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Post date:** [September 11, 2019, 5:10pm UTC](https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169/3 "2019-09-11T17:10:34Z")

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you can just reattach it thru sequencer - the drop down to the right of the name  
things are always breaking the link in Unreal -  
If it is a spawnable camera - It shows this in Sequencer as told above but also as a check box under name in sequencer - you can also right click and convert to possesable // this can be set in the preferences so you always get possesables in the Sequencer prefs - if you rename then make it possesable it will rename the one in the world outliner most of the time -

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<div class="post-metadata">

**Author:** ![Arcane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Post date:** [September 11, 2019, 5:11pm UTC](https://forums.unrealengine.com/t/renaming-cameras-in-world-outilne-break-link-to-cameras-in-sequencer/455169/4 "2019-09-11T17:11:09Z")

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you can just reattach it thru sequencer - the drop down to the right of the name  
things are always breaking the link in Unreal -  
If it is a spawnable camera - It shows this in Sequencer as told above but also as a check box under name in sequencer - you can also right click and convert to possesable // this can be set in the preferences so you always get possesables in the Sequencer prefs - if you rename then make it possesable it will rename the one in the world outliner most of the time -
