So I’m trying to take this solid, static mesh and remove all of the shadows from it. I’ve got it to remove cast shadows and the like, but I’m still having an issue where at the base of the object, the light is darker than at the top of it. I just want it to be a uniform color throughout. Any idea on how to go about this?
Add a post-process volume, and disable ambient occlusion. Looks like that’s your issue here.
That fixed it, thank you very much!