Hello there! I have a project that I’ve been working on for 2 years and especially at the beginning, when I started out with UE4, I did not really understand the C++ API, so I used plugins like Rama’s Victory Plugin to make my life easier and get access to powerful nodes. Upgrading from 4.16 to 4.2 was kind of a hassle, so I just made a new project and migrated everything (this was back in December). Now I am at a fully working state, but I cannot upgrade to 4.23 (I have to, due to the auto-instancing implemented in 4.22 - Huge performance improvement in my project!). I have a 2 plugins that I really need to use, but the other 3 are useless. The problem is that I cannot remove them because they have nodes spread out in a lot of blueprints. I can create those nodes on my own now in C++, and a lot of them were implemented in the engine, so that is not a problem, but I cannot find a tool that will show me all the nodes that a plugin created in my project, so I can remove them before I deactivate the plugin and break everything. After that, I can easily upgrade and enjoy my almost plugin-less life. Any ideas on how to get rid of plugins basically?
Remember kids, don’t fill your project with plugins! It will also decrease your editor performance (same with assets).