# Remove Light

**URL:** <https://forums.unrealengine.com/t/remove-light/327712>\
**Category:** Rendering\
**Tags:** dark, light, unreal-engine, Lighting, question\
**Created:** [August 5, 2015, 8:21am UTC](https://forums.unrealengine.com/t/remove-light/327712 "2015-08-05T08:21:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Vulka3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vulka3](https://forums.unrealengine.com/u/Vulka3)\
**Post date:** [August 5, 2015, 8:21am UTC](https://forums.unrealengine.com/t/remove-light/327712/1 "2015-08-05T08:21:09Z")

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Hi, so I have a level with lots of stuff in it and a cave. The problem is that in the cave it’s not dark… I don’t have any lights in it, I only have a Directional light and a Sky Light in the level. So my question is how do I block the light from these two lights to go into the cave so that I can place some point lights in it and create a nice mood.  
Thanks in advance!

P.S: Sorry if my question is dumb or anything, I’m kinda new at this.

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**Author:** ![anonymous\_user\_dede2580](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dede2580](https://forums.unrealengine.com/u/anonymous_user_dede2580)\
**Post date:** [August 5, 2015, 8:28am UTC](https://forums.unrealengine.com/t/remove-light/327712/2 "2015-08-05T08:28:15Z")

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Does the cave have anything visible from the outside, as in an actual mountain or equivalent geometry, or is it just a “tube” with all normals facing inwards? Is the surrounding mesh (if there is one) set to cast shadows? Does the directional light cast shadows? Is the skylight set to cast shadows?

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**Author:** ![Vulka3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vulka3](https://forums.unrealengine.com/u/Vulka3)\
**Post date:** [August 5, 2015, 12:58pm UTC](https://forums.unrealengine.com/t/remove-light/327712/3 "2015-08-05T12:58:58Z")

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The first question - As I understand it you mean if the problem is in the light adaptation so the answer is yes. As I stand infront of the cave (without actually entering the cave) I can see everything inside it (for now it’s just the terrain but still… I can see it as if it’s not in a cave.  
2. All the mesh in the level is set to cast shadows.  
3.4. Both lights are set to cast shadows too.

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**Author:** ![Vulka3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vulka3](https://forums.unrealengine.com/u/Vulka3)\
**Post date:** [August 5, 2015, 1:20pm UTC](https://forums.unrealengine.com/t/remove-light/327712/4 "2015-08-05T13:20:26Z")

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OK, so I figured out that the problem comes from the Sky light… When I turn the intensity down to 0 the cave is dark again but some other places are becoming dark too and I was wondering if It’s possible to “tell” the sky light where to work (like a with a Volume or something) or where to be excluded.

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**Author:** ![phil123456](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@phil123456](https://forums.unrealengine.com/u/phil123456)\
**Post date:** [September 29, 2020, 5:49pm UTC](https://forums.unrealengine.com/t/remove-light/327712/5 "2020-09-29T17:49:29Z")

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why is this voted as an answer?
