# Remove Landscape

**URL:** <https://forums.unrealengine.com/t/remove-landscape/234639>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0\
**Created:** [June 10, 2021, 6:19am UTC](https://forums.unrealengine.com/t/remove-landscape/234639 "2021-06-10T06:19:25Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![i\_Byte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i\_Byte](https://forums.unrealengine.com/u/i_Byte)\
**Post date:** [June 10, 2021, 6:19am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/1 "2021-06-10T06:19:25Z")

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How to remove Landscape from world outliner? The “delete” option not active.

 ![Delete_Landscape](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/d/5d3fa0b49e0b20e97b1ea95add4c6a92bb715742.jpeg)

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**Author:** ![mrHids](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mrHids](https://forums.unrealengine.com/u/mrHids)\
**Post date:** [June 10, 2021, 10:09am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/2 "2021-06-10T10:09:30Z")

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we have no right to make a mistake)))

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**Author:** ![Japualtah](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/japualtah/32/88710_2.png) [@Japualtah](https://forums.unrealengine.com/u/Japualtah)\
**Post date:** [June 10, 2021, 1:15pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/3 "2021-06-10T13:15:08Z")

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Copy all actors, create a new map, paste the actors.

More seriously, you may want to check the contents of the “ **ExternalActors** ” folder in your project’s content folder, I had some success deleted the latest created items in there since it is not possible to delete from the interface world partition tiles.

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**Author:** ![i\_Byte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i\_Byte](https://forums.unrealengine.com/u/i_Byte)\
**Post date:** [June 11, 2021, 8:34am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/4 "2021-06-11T08:34:20Z")

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Thank you! I removed from **ExternalActors** all files with the mention of “Landscape” and it helped.

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**Author:** ![sergealmazov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sergealmazov](https://forums.unrealengine.com/u/sergealmazov)\
**Post date:** [June 28, 2021, 6:40am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/5 "2021-06-28T06:40:28Z")

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The same here. Strange thing )

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**Author:** ![cannasoftware](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cannasoftware/32/552495_2.png) [@cannasoftware](https://forums.unrealengine.com/u/cannasoftware)\
**Post date:** [June 28, 2021, 9:17pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/6 "2021-06-28T21:17:38Z")

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My workflow is to create a DUMMY map and my REALMAP. The Dummy map is then set in my project preferences as the map I want to go to. This is in case of crashes, etc. It is just the TimeOfDay defaults.

Also, it allows me to trash my RealMap if things go squirrely (which they apparently do).

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**Author:** ![The\_Hivelord1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Hivelord1](https://forums.unrealengine.com/u/The_Hivelord1)\
**Post date:** [April 8, 2022, 8:38pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/7 "2022-04-08T20:38:13Z")

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I’ve found that deleting all the Landscapes within the Landscape group allows the group to be deleted. Hope it helps

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**Author:** ![cannasoftware](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cannasoftware/32/552495_2.png) [@cannasoftware](https://forums.unrealengine.com/u/cannasoftware)\
**Post date:** [May 31, 2022, 5:48pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/8 "2022-05-31T17:48:57Z")

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UE 5.0.2 has resolved a LOT of the problems I have had with landscape tools (knock on wood) on macOS.

That said, there are STILL errors and I hope to see them ironed out.

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**Author:** ![Wolprizz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wolprizz](https://forums.unrealengine.com/u/Wolprizz)\
**Post date:** [July 17, 2022, 10:10pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/9 "2022-07-17T22:10:21Z")

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Thanks, that helped.

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**Author:** ![cannasoftware](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cannasoftware/32/552495_2.png) [@cannasoftware](https://forums.unrealengine.com/u/cannasoftware)\
**Post date:** [July 18, 2022, 5:49pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/10 "2022-07-18T17:49:32Z")

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Also, there is an bug in 5.0.2 that has me really… grrrr…

Sometimes, and I haven’t figured out WHAT, just changing the landscape (deforming it) will cause other areas in the map to start flashing.

I use Git for everything. At that point I have to revert to an older model. What’s odd is SOMETIMES saving and restarting gets everything in sync. Other times it’s trashed.

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**Author:** ![MimikFc7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MimikFc7](https://forums.unrealengine.com/u/MimikFc7)\
**Post date:** [August 26, 2022, 3:45pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/11 "2022-08-26T15:45:32Z")

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For delete a landscape - first delete all parts in landscape

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**Author:** ![JamesAlkan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JamesAlkan](https://forums.unrealengine.com/u/JamesAlkan)\
**Post date:** [October 31, 2022, 6:27pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/12 "2022-10-31T18:27:10Z")

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Expand that tab, select all the individua items, delete said items, THEN delete the entire Landscape. Essentially delete the components first so you can delete the “folder” that houses them all.

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**Author:** ![sergealmazov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sergealmazov](https://forums.unrealengine.com/u/sergealmazov)\
**Post date:** [November 16, 2022, 11:40am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/13 "2022-11-16T11:40:57Z")

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But that’s not super intuitive

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**Author:** ![krz9000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/krz9000/32/499235_2.png) [@krz9000](https://forums.unrealengine.com/u/krz9000)\
**Post date:** [November 17, 2022, 12:32pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/14 "2022-11-17T12:32:01Z")

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yop and the components need to be loaded to be able to delete them but there is no intuitive right click “load” option…ue5.1 is still quite ruff

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**Author:** ![Ignashhi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ignashhi/32/989850_2.png) [@Ignashhi](https://forums.unrealengine.com/u/Ignashhi)\
**Post date:** [October 26, 2024, 10:39am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/15 "2024-10-26T10:39:27Z")

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The issue is still there on 5.4 and annoying af. Especially when you accidentally make Landscape with 4096 actors and for some reason it takes FOREVER to delete and just freezes your editor and you don’t know if it is actually deleting or not.

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**Author:** ![WillemGr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WillemGr](https://forums.unrealengine.com/u/WillemGr)\
**Post date:** [October 26, 2024, 11:10am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/16 "2024-10-26T11:10:39Z")

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I have encountered the same issue, after I added anothe landscape and wanted to get rid of the forst one. What worked for me is:

- load all regions.
- Restart the project and level
- Select ALL non-proxy elements of the landscape in the outliner, delete them. If you have many (as I had) select them in bunches (10, 20 at a time) and repeat the proces.
- Save all
- Select all regions in the outliner, delete them.
- Save all.
- Select the landscape, and delete

Still, there may be some that cannot be selected, my feeling is that there are still references to these elements in memory. Exit Unreal, and restart (AFTER 15 MINUTES: though you don’t see it, Unreal will be busy for some time freeing used memory! ), open the level and repeat the process where you ended .

But I agree: if you selected a landscape for deletion, it would do so (after a confirmation, preferably) in one go.

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**Author:** ![Ignashhi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ignashhi/32/989850_2.png) [@Ignashhi](https://forums.unrealengine.com/u/Ignashhi)\
**Post date:** [October 26, 2024, 11:45am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/17 "2024-10-26T11:45:25Z")

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I made one with 4000 objects, jesus christ, now I have to select them in bunches and keep on deleting…

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**Author:** ![WillemGr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WillemGr](https://forums.unrealengine.com/u/WillemGr)\
**Post date:** [October 26, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/18 "2024-10-26T15:04:54Z")

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What I did was selecting all proxies of one or two regions, I have 16 regions of 32 proxies each. Just select 'Region\_(n)" where n is the number of the region you want to process, then select all the proxies of that region plus eventually the next one, then delete them. It takes a LOT of time to delete them, I think it all references need to be removed which seems to require a lot of paging (as I can deduct from Window’s resource monitor). Another approach is select everything and let the system do it’s job overnight (or any time you’re not at your computer) - but when Unreal crashes for whatever reason - not uncommon - you’ll have to redo it again.

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**Author:** ![Ignashhi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ignashhi/32/989850_2.png) [@Ignashhi](https://forums.unrealengine.com/u/Ignashhi)\
**Post date:** [October 27, 2024, 9:35am UTC](https://forums.unrealengine.com/t/remove-landscape/234639/19 "2024-10-27T09:35:56Z")

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I was lucky, because I used Anchorpoint and Github for my project, so I was able to simply reverse my landscape creation.

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**Author:** ![jackyt5667](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jackyt5667](https://forums.unrealengine.com/u/jackyt5667)\
**Post date:** [November 3, 2024, 3:31pm UTC](https://forums.unrealengine.com/t/remove-landscape/234639/20 "2024-11-03T15:31:34Z")

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[quote="i\_Byte, post:1, topic:234 world outliner? The “delete” option not active.

 ![Delete_Landscape](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/d/5d3fa0b49e0b20e97b1ea95add4c6a92bb715742.jpeg)  
[/quote]

If the “Delete” option is grayed out for your Landscape in the Unreal Engine World Outliner, you may need to check if it is locked or being referenced elsewhere in your scene. Try the following steps:639, full:true, username:i\_Byte"]  
How to remove Landscape from [kfc menu price philippines](https://menuland.ph/kfc-menu-prices-in-philippines/)

1. Select the Landscape in the World Outliner.
2. In the Details panel, verify if it’s locked and unlock it if needed.
3. Right-click the Landscape in the Outliner and choose “Remove from Level” if available.

This should make it possible to delete it.
