I’m having this issue with Cloth inside UE4.19
If I create a low res cloth (to drive the high mesh), and I use the Remove from Mesh feature, as expected the Low resolution mesh disappears from rendering and you can work your weights like it should. The issue is, If I reimport the Mesh, after doing the clothing, the Cloth created still there (that is good) But the Remove From Mesh is apparently lost,and the geometry is once again vissible.
Is something that I’m missing here?
Is there any option to Rehide those Low Resolution meshes for my cloth after reimporting? Or do I have to do all the clothing again?