Remaping

I have a copied genericmod level with overridden PrimalGameData, childed PrimalGameData (PrimalGameData_C_KGT) that remaps the Quetz_Character_BP to my custom childed version (Quetz_Character_BP_KGT), and a custom colorset for the quetzal (DinoColorSet_KGT_Quetz) that is referenced in Quetz_Character_BP_KGT.

If I used remap NPC for the old Quetzal to my new version, when I spawn a dino using <“Blueprint’/Game/PrimalEarth/Dinos/Quetzalcoatlus/Quetz_Character_BP.Quetz_Character_BP’” 1 1 1 3>, should that spawn the replaced version? In the editor on a level using my custom PrimalGameData, that command spawns a default Quetzal.

So far I’ve only gotten the new one to spawn using <spawndino “Blueprint’/Game/Mods/Dinos/Quetz_Character_BP_C_KGT.Quetz_Character_BP_C_KGT’” 1 1 1 3>, but I want it to simply replace the regular Queztal when my mod is active.