Relocationg Sounds.

I have prototype of top down camera game. My problem is that player can hear all sounds from camera location.
I would like to have them all relative to pawn. Is there any global setting or way to bind my microphones to pawn.

In later stages of development I will probably need making sounds relative to missile, or objects in game, etc.

I could just add that camera to pawn offset and spawn sounds adjusted to camera location, but this is somewhat hacky solution,
walls floors etc would probably change attenuation, so best is to move microphone to pawn.

I also really dig Doppler effect, but without adjusting microphones it does not work well, ie top down camera and every sound is moving in tangent directions quite far from camera so Mr Doppler is non existent.