Reload of a class that spawns decals results in accumulating decals

Yo whatup, Inconceivable. Nice name btw, I’m surprised that was available, given that it can be a synonym for “unreal” in the right context. Nice.

Anyway, say you have a TArray of some stuff. Like this:

	TArray<Stuff> things;

to save it as an asset in a package, I think you do this:

	FString packageName = TEXT("/Game/DecalSet/KavalierClay");
	UPackage* package = CreatePackage(*packageName);
	FString packageFileName = FPackageName::LongPackageNameToFilename(packageName, FPackageName::GetAssetPackageExtension());
	UPackage::SavePackage(package, things, EObjectFlags::RF_Public | EObjectFlags::RF_Standalone, *packageFileName, GError, nullptr, true, true, SAVE_NoError);

And then to load it, in BeginPlay or wherever, you do this:

	FString packageName = TEXT("/Game/DecalSet/KavalierClay");
	UPackage* package = CreatePackage(*packageName);
	FString packageFileName = FPackageName::LongPackageNameToFilename(*packageName, FPackageName::GetAssetPackageExtension());
	FString assetName = "HiphopOpotamusMyLyricsAreBottomless";
	things = LoadObject<TArray<Stuff>>(package, *assetName, *packageFileName, EObjectFlags::RF_Public, nullptr);