[RELEASED] for UE4: Complete Sky and Weather System

So, it just so happened that I had to do an iteration on the sky/lighting/shading in my project last night, so I figured I’d really get a good grasp on what every single flag did so I can go into a bit more detail on the Sky Sequence when I update that part of the documentation. was the rough progression from beginning to end:

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_01.png

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_02.png

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_03.png

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_04.png

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_05.png

https://joy-machine.com/wp-content/uploads/2017/04/ts_config_pass_06.png

And, just for reference, 's where I ended up (which isn’t the “final product” but it’s about 70-75% of the way there):

https://joy-machine.com/wp-content/uploads/2017/03/blandtown_cloud_and_lighting_pass.png