I have kept up with it for some time; a lot of the issues mentioned have been fixed. As for taking the TS-calculated moon rotation and then applying … odd rotation values on top of them and getting an odd result, that’s not super surprising. The depth blending fixes have been ongoing. The sequencer lasted for a day or two before getting fixed. That seems to be the gist of what’s recent.
As for the crash log at the very top, there’s more context that needs to be provided to really know what’s up with that.
But, if you have a specific list, that will go a long way to seeing the issues you have getting remedied.