LogPlayLevel: Mygame: [2017.03.18-03.15.24:704] 0]LogInit:Display: Starting Game.:Display: Simul version 4.1 build 806
LogPlayLevel: Mygame: :Display: Loaded dynamic library …/…/…/Engine//binaries/thirdparty/simul/Win64/TrueSkyPluginRender_MT.dll.
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.15.24:977] 2]:Display: Simul version 4.1 build 806
LogPlayLevel: Mygame: [2017.03.18-03.15.24:977] 2]:Display: Loaded dynamic library …/…/…/Engine//binaries/thirdparty/simul/Win64/TrueSkyPluginRender_MT.dll. d:\jarvis\releases\simulversion\4.1\simul\platform\directx11\createeffectdx1x.cpp(362): warning B0001: D3DX11CreateEffectFromBinaryFile cannot find file …/…/…/Engin
e//plugins/trueskyplugin/shaderbin/Win64/debug.fxo
LogPlayLevel: Mygame: :Display: Shader binary path is …/…/…/Engine//plugins/trueskyplugin/shaderbin/Win64/
LogPlayLevel: Mygame: LogWindows:Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “I:/CE/Mygame/Saved/StagedBuilds/WindowsNoEditor/Mygame/Saved/Logs/UE4CC-Windows-FFEC044F42A0B43C6EA0E4922BF9AD08_0000” -AppName=UE4-Mygame -CrashGUID=UE4CC-Windows-FFEC044F42A0B43C6EA0E4922BF9AD08_0000 -DebugSymbols=…....\Engine\Intermedia
te\Symbols
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.15.25:908] 2]LogWindows:Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe “I:/CE/Mygame/Saved/StagedBuilds/WindowsNoEditor/Mygame/Saved/Logs/UE4CC-Windows-FFEC044F42A0B43C6EA0E4922BF9AD08_0000” -AppName=UE4-Mygame -CrashGUID=UE4CC-Windows-FFEC044F42A0B43C6EA0E4922BF9AD08_0000 -DebugSymb
ols=…....\Engine\Intermediate\SymbolsLogThreadingWindows:Error: Runnable thread RenderThread 1 crashed.
LogPlayLevel: Mygame: LogWindows:Error: begin: stack for UAT
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogThreadingWindows:Error: Runnable thread RenderThread 1 crashed.LogWindows:Error: HandleError re-entered.
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogWindows:Error: begin: stack for UATLogWindows:Error: === Critical error: ===
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogWindows:Error: HandleError re-entered.
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogWindows:Error: === Critical error: ===LogWindows:Error:
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogWindows:Error: LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791]
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.03.18-03.17.02:477] 2]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791] LogWindows:Error: Rendering thread exception:
LogPlayLevel: Mygame: LogWindows:Error: Fatal error!
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 3
LogPlayLevel: 在 Project.RunStandaloneClient(List1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) LogPlayLevel: 在 Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) LogPlayLevel: 在 Project.Run(ProjectParams Params) LogPlayLevel: 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: 在 BuildCookRun.ExecuteBuild() LogPlayLevel: 在 AutomationTool.BuildCommand.Execute() LogPlayLevel: 在 AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: 在 AutomationTool.Automation.Process(String] Arguments) LogPlayLevel: 在 AutomationTool.Program.MainProc(Object Param) LogPlayLevel: 在 AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
LogPlayLevel: 在 AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 99.404673
LogPlayLevel: BUILD FAILED
is a fatal error when I launch project !