[RELEASED] for UE4: Complete Sky and Weather System

if I add texture to my moon and hook it up to my second directional light in a blue print, it appears to work for me.

I have another, in which I emailed aswell. I have a persistent level with no true sky nodes activated. I have four levels. Only the last level needs … but true sky shows up in all levels ugh. Any advice guys?
edit: my temp work around was to toss the form my level and add it to the persistent level. I then just kill the actor in my persistent level blueprint, upon changing my level. My case is specific, I am using a different sky for other levels. I think if I implemented for all levels, and just used blue prints to change values I would be fine in the future.

at /Simul has been helping very email.

Great plugin.