[RELEASED] for UE4: Complete Sky and Weather System

Team -

Im trying to setup a randomized weather using BPs and
Is there a documented method for ? Sadly, the sequencer with TS doesnt really “randomize” it, since, its all based on time tables and loops.

looking to have something like:
always “clear skys” and between 6 hours and 9 hours it will rain for X amount of random time. Then another timer will kick in and say “its cant rain for another 3 hours to 7 hours” and then a loop back to the original timer for the rain. Maybe even a little more in-depth then that, but, thats the idea

I know Ark used a full sequence with matinee for it, but, as far as i know, we dont use that anymore since TSSequencer is now. Im not sure - let me know where i can find documentation.