[RELEASED] for UE4: Complete Sky and Weather System

I’ve got the trial running with VoxelFarm and it’s pretty amazing right out of the box!

Is there any guide/documentation for getting a dynamic point light to illuminate the clouds? I’ve tried using Set Point Light as the documentation recommends, but it seems to have no affect on the clouds. (The effect I’m going for is the glow you would get from a big meteor shooting through clouds. Or maybe a massive rocket lighting up a good portion of the clouds in the sky.)