[RELEASED] for UE4: Complete Sky and Weather System

I am getting all of , plus a RGB color effect on everything (looks like its trying to display all my normals as textures). Replacing the Tresky_Skylight resolved, but, it looks bad now lol.
That line in the sky i am getting, its like a giant blue seam that runs along the sky_sphere (i know its not called that, but, the dome the uses). It comes and goes, depending on the camera location … looking directly at it, i see it … if i pan away it seems to flicker and go away (sometimes).

Also i wanted to add that clouds are not scaled in Global Reflections. Using the reflection spheres, it looks fine. Using just global reflection they look like little tiny clouds on the water surface. I have a post in general and in the ocean project asking for help, but, for some reason, doesnt play nice with Global Planer Reflections turned on.

EDIT: Global update
it was the transparent sky and the transparent ocean material causing issues …
added a true sky transparency blend node to my material … bam! resolved!