[RELEASED] for UE4: Complete Sky and Weather System

in particular I think part of the code is the culprit.

// Until Epic updates FPostOpaqueRenderDelegate, define SIMUL_UE412_OLD_DEFS to make equivalent, if not using the Simul branch of UE.
#ifdef SIMUL_UE412_OLD_DEFS
typedef FPostOpaqueRenderParameters FRenderDelegateParameters;
typedef FPostOpaqueRenderDelegate FRenderDelegate;
#endif