Glad to help
Can’t wait for the cumulonimbus preset, it was the first thing I wanted to try and make I struggled for a long time trying to work out how to make a very tall expanse of 3D clouds that had nice natural shapes. The screenshot I posted earlier was the closest I’ve come to the look I want to achieve.
A question about interpolating between cloud sequences - is it possible to lock the interpolate at a certain percentage, and not have it animate from A to B? For example, say I’ve got a sequence with very low extinction/high diffusion clouds, and another with more dense/heavy rain type clouds. Maybe they have different base layer heights etc etc. The kind of sky you might get after a storm say. Is it possible to do a 50/50 mix of the two?
is there a performance hit whenever you blend from one sequence to another?
I’m not 100% sure I understand what you mean, but in terms of interpolation it will move from A to B. If you wanted a full sequence which was a mix of the two, then making another sequence manually is probably best way to go.
And I don’t think there is a noticeable performance hit, though I will confirm .
Hey folks, I’m having a lot of troubles getting fogging, and opacity correctly on transparent materials especially particles.
Basically fogging does not occur even when the material is hooked up to the transparency modifier.
And that even though the particles are in front of the clouds it will occasionally disappear and leave weird artifacting.
And I’ve found on the latest build on 4.13 clouds do not cast shadows.
Sorry about the image spam but I hope these issues get resolved. Other than that integration has helped a ton in improving the visuals of the game
]
Thanks for letting us know. I’ll take a look into .