[RELEASED] for UE4: Complete Sky and Weather System

I’m really tempted to agree with Chaoss up there. After trying to tweak some parameters in Blueprint (which involves a lot of tweaking since the documentation is terrible - there is no step by step to properly set up thing from Install to actual dynamic ToD rendering) I realized that I had an old version. Of course, I wouldn’t expect the plugin to update itself (would be cool though), but an email to your suscribers announcing a new version with its changelog would be nice.

Anyways, I updated to the latest binary, 4.0.170. At point in my game’s development, i can’t be arsed to compile everything that comes from GitHub, what with three different branches of Unreal Engine pending. So I install , and what happens? It breaks everything. Black scene. I can’t even open the Sequencer anymore. It shouldn’t be anti-intuitive. I’m sure there’s a fix somewhere, or a workaround, or a whatever. But infuriates me more than anything.

Also, even when it worked properly, the obscurity of the documentation made learning a chore more than anything else. I’m sure plenty of you don’t see a problem with that, but I’m paying for , and I’m in charge of a team of 30 people. We’re nearing completion of our vertical slice, and the only thing missing other than some AI blueprints is the ToD cycle. I thought I was making a smart move by buying (it’s gorgeous, and the evaluation was smooth), but shortly after evaluation, the versions started to change and the documentation didn’t update until a good month after the update. I had to fix what that update did thanks to some very kind forum members who uploaded some videos about how to setup the blueprint then (video’s down by now).

TL;DR: You better start updating the documentation with proper Blueprint step-by-step instructions and changelogs. Last binary totally broke everything. Can’t even open the sequencer. Don’t have time to compile GitHub branches to see if it works, particularly when binary clearly says is latest “Stable” executable. Should work right off the bat.

P.S: Screenshot of my blueprint. The exact same blueprint people in forum have reported to work. Only now, it doesn’t. It’s not the new Light, I don’t think being unable to open the Sequencer has anything to do with that.