[RELEASED] for UE4: Complete Sky and Weather System

I do as well.


MachineId:9B24C4564125763D903775B73E9BFAC6
EpicAccountId:017ebfc9f29f4134821504ead7d1034f

Access violation - code c0000005 (first/second  not available)

TrueSkyPluginRender_MT!simul::dx11::Texture::CreateSRVTables() [c:\simul\\simul\platform\directx11	exture.cpp:915]
TrueSkyPluginRender_MT!simul::dx11::Texture::InitFromExternalD3D11Texture2D() [c:\simul\\simul\platform\directx11	exture.cpp:455]
TrueSkyPluginRender_MT!simul::dx11::Texture::InitFromExternalTexture2D() [c:\simul\\simul\platform\directx11	exture.cpp:419]
TrueSkyPluginRender_MT!simul::plugin::PluginTrueSkyRenderer::SetTexture() [c:\simul\\simul\plugins\ue4\pluginrenderinterface\plugintrueskyrenderer.cpp:392]
TrueSkyPluginRender_MT!StaticSetRenderTexture() [c:\simul\\simul\plugins\ue4\pluginrenderinterface\renderingplugin.cpp:891]
UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderCommand() [f:\uedev\engine\plugins	rueskyplugin\source	rueskyplugin\private	rueskyplugin.cpp:1800]
UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame() [f:\uedev\engine\plugins	rueskyplugin\source	rueskyplugin\private	rueskyplugin.cpp:1714]
UE4Editor_TrueSkyPlugin!TBaseRawMethodDelegateInstance<0,FTrueSkyPlugin,void __cdecl(FPostOpaqueRenderParameters & __ptr64)>::ExecuteIfSafe() [f:\uedev\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:642]
UE4Editor_Renderer!FRendererModule::RenderPostOpaqueExtensions() [f:\uedev\engine\source\runtime\renderer\private\scenerendering.cpp:1898]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [f:\uedev\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1301]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [f:\uedev\engine\source\runtime\renderer\private\scenerendering.cpp:1744]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [f:\uedev\engine\source\runtime\core\public\async	askgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [f:\uedev\engine\source\runtime\core\private\async	askgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [f:\uedev\engine\source\runtime\core\private\async	askgraph.cpp:526]
UE4Editor_RenderCore!RenderingThreadMain() [f:\uedev\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [f:\uedev\engine\source\runtime\rendercore\private\renderingthread.cpp:417]
UE4Editor_Core!FRunnableThreadWin::Run() [f:\uedev\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]