I think he’s asking for a place online that shows exactly what code files have been changed and how so it’s easy to integrate the changes. I use TotalCommander to diff the old vs. new files but it would be nice to see what’s changed from the source.
Unrelated question:
How do you suggest we handle blending between sequences in real time? We’re grabbing weather data from some public web services and updating our persistent, online game based on that data. We would like the system to match by building our own conversion into weather presets that we customize. We’ll pull weather data periodically ahead of time so we know how quickly to blend the next sequence, but we’re still trying to figure out how we can essentially swap sequence presets in real time (and have them gracefully blend). Any tips would be appreciated.