Hey ,
I just wrote you a mail, but for the sake of reaching you as quick as possible (so I can make use of my 30 day trial), I want to post as well.
So I registered, got a 30day trial from you guys (incl a key) and I followed your instructions.
I downloaded your engine version from github, I ran setup.bat, I then generated project files and built development editor win64 from the solution.
I was able to start the editor and add a sequence actor to the scene, but when I want to put in the actual sequence asset, it just crashes 100%.
is my callstack:
Fatal error: [File:C:\TrueSkyUnrealEngine-4.7\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 657]
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
TrueSkyPluginRender_MT.dll!simul::dx11::Texture::activateRenderTarget() (0x000007fec77a2b0e) + 24 bytes [c:\simul\simul\platform\directx11 exture.cpp:900]
TrueSkyPluginRender_MT.dll!simul::plugin::PluginTrueSkyRenderer::Render() (0x000007fec77983f2) + 0 bytes [c:\simul\simul\plugins\ue4\pluginrenderinterface\plugintrueskyrenderer.cpp:325]
TrueSkyPluginRender_MT.dll!simul::plugin::PluginTrueSkyRenderer::RenderFrame() (0x000007fec77990c6) + 0 bytes [c:\simul\simul\plugins\ue4\pluginrenderinterface\plugintrueskyrenderer.cpp:171]
TrueSkyPluginRender_MT.dll!StaticRenderFrame() (0x000007fec7790d07) + 121 bytes [c:\simul\simul\plugins\ue4\pluginrenderinterface\renderingplugin.cpp:608]
UE4Editor-TrueSkyPlugin.dll!FTrueSkyPlugin::RenderFrame() (0x000007fecbd6b548) + 0 bytes [c: rueskyunrealengine-4.7\engine\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:916]
UE4Editor-TrueSkyPlugin.dll!TBaseRawMethodDelegateInstance<0,FTrueSkyPlugin,void __cdecl(FPostOpaqueRenderParameters & __ptr64)>::ExecuteIfSafe() (0x000007fecbd65d0c) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
UE4Editor-Renderer.dll!FRendererModule::RenderPostOpaqueExtensions() (0x000007fed37d0e42) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\renderer\private\scenerendering.cpp:1219]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() (0x000007fed35edc5c) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:955]
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() (0x000007fed37d7ff0) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\renderer\private\scenerendering.cpp:1118]
UE4Editor-Renderer.dll!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
12’::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x000007fed37896ec) + 18 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\public\async askgraphinterfaces.h:667]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee5ad8855) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\private\async askgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee5ad8a3d) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\private\async askgraph.cpp:271]
UE4Editor-RenderCore.dll!RenderingThreadMain() (0x000007fef0b205dd) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor-RenderCore.dll!FRenderingThread::Run() (0x000007fef0b20a5f) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee5d36ea6) + 0 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x000007fee5d2f44d) + 8 bytes [c: rueskyunrealengine-4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32.dll!UnknownFunction (0x00000000773f59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007762b981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007762b981) + 0 bytes [UnknownFile:0]
I would love to fix as soon as possible so I can continue with evaluating
BTW, is there any place where I have to input that key I got from you? Because its not mentioned at all in the documentation.
Thanks a lot and cheers!
Daedalus