Hello nacho_simul, after updating to new version of TS (4.1a from 19 Feb - binary UE4 installation 4.18) I noticed you made progress with rain masking and also noticed tutorial in your documentation. If I understand it good, it’s solution, where Scene Capture 2D is always at the same position when playing game, so it’s masking still the same area.
I need it to follow the player’s character - typically if you imagine game, where you have many buildings, caves, etc…, you want to have rain masking everywhere indoor. I tried different solutions in Level Blueprint (or even converting Scene Capture 2D to Blueprint Class) and set Scene Capture 2D location with nodes according to the character (Pawn) location using Event Tick, but the rain is still masked only in area, where I originally placed Scene Capture 2D in map. Is there any solution for ?
Thank you.