I think there is way of fixing with the current plugin code. Instead of using the wind, you can use an absolute offset system. First, you should create a vec2 to hold the absolute offset, you can increase it each tick to create motion. Then, during start-up, you should set the cloud keyframer bool “ExplicitOffsets” to true. After , you can set the cloud keyframes value “offsetx” and “offsety” to the desired offsets. will effectively disable the “interpolation”, however, we will keep interpolating internally between keyframes, so be sure to set the offset to the current keyframe and to the keyframe +1 (in case you have multiple keyframes).
If you have any questions, please let me know!