[RELEASED] for UE4: Complete Sky and Weather System

Quick question. I’ve had a problem with for some time…as far as I can remember. From in-game editor/packaged, when you load a new level that doesn’t have a actor (in my case, the map doesn’t use sky lighting, it will still render true sky. How do I go about fixing problem? I want to keep everything pitch black for underground levels. also prevents glowing light showing up through cracks in geometry.